Tips and Tricks

General

 * Bullets and Coffee don't cost you any weight in your backpack.
 * Always take all your bullets with you everywhere, even if you don't have a gun at the moment. If you find one while scavenging, you'll be ready.
 * Clear out each location even if you don't want all of the items, by moving them to another location. That way you won't waste time going to locations if you can't remember what you left there.
 * Even if it is not equipped as your weapon, you can still use a crowbar if you take one with you on your scavenges to open containers that bit faster.
 * Take trading materials out the door like coffee is huge with all of them.
 * There is 75% certainty, that first room will be without zombies. Not at Gas station, there is always a zombie.
 * Keep your bullets for Villa, Houses and other buildings, where you will find Secret passage, there will be always some kind of gun. M40 at Police Station.
 * Thick coat is always a good choice at the beginning for it reduces received damage by 3.
 * Farming medals, and die. A lot. This will help your future run. You may want to make clone acc to farm more medals.
 * To save bullet, you can t but not arm guns, and decide to arm at each buildings depository
 * Don't use high quality weapons (like chainsaw or M40) against low level zombies, as the weapons are more likely to break.

Developing your home

 * The most important is bed and fence build it at first and second day.
 * Building well-equipped kitchen is useless if you don't have greenhouse, to make herbs, to cook a stew also vodka and other things are needed.
 * At 30 day, you must have wood stove, because "Winter is coming. ''
 * Late-game at around day 15-20, you should have your Greenhouse, Hare Trap and Kitchen for food supply becomes thinner every time you scavange.
 * Upgrade your sack as soon as possible to allow more items to be carried, itll help later down the game on those far locations.

Stats

 * When red; Injury becomes much more likely to worsen Infection
 * Infection will deplete HP, speed will increase as Infection worsens
 * Hunger will start to worsen Mood, and when empty will deplete Infection
 * Mood will make sleeping improve a smaller amount of HP and Energy, having a bigger effect the lower it is.
 * HP will not do anything, until it runs out and you realized you screwed up then have to start again.
 * Higher Mood gives a better two-hit chance(melee weapons) or better accuracy.(guns, effect more visible as Mr. Luo)